Here you can see a selection of the games I've worked on. Click the images for a more in-depth story about them.
A list of Team6 titles I've had the privilege of working on. Work varied between concept art, illustration, modeling, texturing and UI art/design.
(2014 school project, 16 weeks)
Blown Away was our first half-year project. Made for an installation at a museum, it aims to interest kids in sustainable energy, wind in this case. My responsibilities included concept art, modeling, texturing and game design.
(2014 school project, 8 weeks)
Keep Dreaming has a custom built engine. Its visual capacity was limited, therefore limiting the use of big texture sizes and materials. My responsibilities included concept art, UI art/design and environment art.
(2013 school project for Oculus Rift, 8 weeks)
Piiri was our team's first venture into 3D. My responsibilities included concept art, environment art and the gun's model, texture and animation.
(GGJ 2014, 48 hours)
Toweriser is the fruitful project from 2014's Global Game Jam. Unanimously chosen best game of our location and featured at Microsoft's stall at Indievelopment. My responsibilities included concept art, the 2D environment assets and the ui graphics.
(2012 school project, 8 weeks)
Cardénas is arcade style tactical coin collection action. My responsibilities included concept art and environment art (and animation).