Toweriser is a coop-puzzle-platformer, conceived in 48 hours during the Global Game Jam. About half of the team had never participated in the GGJ, so it was very exciting. For me, even though I already participated in some Ludum Dare, it was still a new and unforgettable experience.
With only 48 hours there wasn't much time for concept art. Early on we decided I was responsible for the environments, so I worked mostly on that. A parallax scrolling background, a midground scrolling layer for depth and all the menu/ui items were the things I made which ended up in the game. I also worked on some helmets for the characters to wear, but this was later cut since we ran out of time. Concept art was mostly done on paper, since that is easily passed around the table for others to look at.
All the graphics were made in Photoshop, and imported in Unity. Unity had just launched its new Unity update with a new 2D framework, so we utilised that to the fullest. I kept all my work on a few layers so if I had to adjust colours or other things I could quickly do that without worrying about the layers. When you have so little time you want the pipeline to be as simple as possible.
Toweriser was a great success, unanimously voted best game of our jamming site. We were also invited by Microsoft to display the game at their stand at Indievelopment 2014.